![]() On one hand, this feels like the perfect type of game for the Switch, with missions that rarely last more than five minutes that can be picked up and played with little fanfare. Between missions, you’ll listen to inane dialogue that’ll further flesh out the story between characters and factions, but otherwise, Daemon X Machine keeps things simple. Each mission has a distinct objective, and it’s here where you’ll earn most of the money and components, you’ll need to upgrade your arsenal. The general gameplay loop sees you fitting out your mech and heading out on missions. It’s a great little world that’s set up well in the opening moments of the game, but it quickly becomes clear that it’s all build-up with no pay-off especially with twists that are predictable.ĭaemon X Machina is at its core as a mech combat game, not unlike titles such as Zone of the Enders or Armored Core. You join a group of mercenaries to hunt down immortals, giant boss types enemies who walk the world, which has suffered from collapse following a collision with the moon. You play as the Rookie, a pilot of sorts who is naturally gifted at piloting mechs called Arsenals. There’s no debating it, Daemon X Machina tells a trope-laden anime-style story filled with pseudo drama. But it tries its hardest toĭifferentiate itself in the process which is to be commended. ![]() X Machina, which is coincidentally produced by a handful of Armored Core alumni,įalls into the same traps of its predecessors. This vein have problems with providing a full and well-rounded package. Growing up but not ones without their faults. Armored Core and to a lesser extent, Chromehounds were games that I loved Are some of my favourites, but unfortunately not really a niche that’s visited
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